Inside is the best game of 2018 if not the best games ever created for mobile. The experience is breath taking and as a UI/UX designer the UI is the best part of the game because in this fantastic experience there is no UI… just brilliant!
Developed by: Playdead
DISNEY HEROES: BATTLE MODE
Disney Heroes: Battle Mode is a perfect example of how a game team partners with a UI/UX design team and they execute on their UI/UX to perfection. The Perblue team really implemented the UI/UX to perfection and together we took very complicated systems and reimagined them in a way that is palatable for a very broad global audience.
Developed by: Perblue
Alto’s Odyssey is a mezmerizing experience with a very minimal UI/UX experience. The one thing that makes this game so replayable is the ability to quickly restart when you wreck. A very seemingly small UX decision that doesn’t overshadow the beautiful graphics and wonderful sound track but if it took even a 1/2 second longer to restart this experience would be hindered by that friction.
Developed by: Noddlecake Studios
Hearthstone though it’s been out for awhile now has to stay in the top of the best UI/UX experiences. The HearthStone team really broke tradition and set a new standard that still stands today. It’s a great example of how the interaction design and animation which often goes overlooked in a lot of game experiences is the key to making this game fun!
Developed by: Blizzard
Last Day on Earth
I picked up this game and found that at ever step in this game was some really good UI/UX solutions. A deep RPG game with crafting and resource gathering done simply. One of the key decisions that make this experience so replayable is that the gathering of resources is quick and satisfying. The animation and sound for chopping trees and breaking rocks is done very well. A lot of games in the same genre that aren’t as successful you’ll find they all have a tedious resource gathering animation and grind mechanic. So many game teams still don’t under estimate the value of interaction design.
Developed by: Kefir!
Taps Sports Baseball
I designed the original Taps Sports Baseball a few years ago before the wonderful MLB IP, and it’s such a previlege to see how the game team has kept the original experience in tact and even evolved the experience in a way that continues to make this the best mobile baseball game.
The core interaction design that we decided to go with in the very beginning was to remove the hit button for batting and tap anywhere to dismiss pop up screens. This frictionless experience continues to make this game feel responsive and fun to play.
Developed by: Glu
NBA 2K19 Mobile
Best mobile basketball game period. The NBA teams for both console and mobile are some of the top talents in the world and a joy to work with and it shows in their execution NBA 2K19.
Developed by: 2K
A few years ago I downloaded a game that was in beta testing in Canada a normal weeks activity to evalute what’s coming to market. Clash Royale would go on to change game teams minds of how great UI/UX leads to profit. It was the first mass market free to play game that ditched the energy system for gating players and implemented a minimal UX navigation. It introduced mystery boxes and allowed for infinite play. I wrote an article ( View Here ) about why the game was going to be a hit months before it launched because it was clear that Clash Royale would break all the known F2P UI/UX by allowing the UI/UX team to own and implement the UI/UX as opposed to management owning the final solutions. The simple swipe navigation deep meta game and well executed UI/UX is continuing to ruin relationships and drain wallets around the world. Truth be told I just deleted the game… again.
Developed by: Supercell
Pokemon Go has been out a while but shows the staying power that two key element have in F2P games.
Pokemon Go has a great IP + minimal UI/UX. Pokemon Go proved that you don’t have to have tons of buy buttons all over the screen or lots of navigation buttons or extravgantly designed UI elements. Pokemon Go proved that the more simple it is for players to engage with the product the more players that can actually engage with the product. They listened and allowed their UI/UX team to own the UI/UX.
Developed by: Ninantic
We are excited about the many game teams creating fantastic games in 2019.
If your interested in the UX Magicians’ design team providing UI/UX for your next game feel free to reach out.