The UX Magician’s has a lot of experience with sports franchises and when Weplay Media reached out and asked us to design the user experience for MotoGp it was a dream come true.
In true UX Magician’s fashion we started with just a simple bike and layered on the features slowly and methodically to keep the experience minimal and still highlight the stars of the game the bikes.
Creative Exploration 2
Once we had a core direction for the product we started exploring the features of the product in more details. We took the initial style guide and started applying it to the rest of the core screens.
Final Creative Direction
The final creative direction meet our minimal design standards and still allowed for the deep functionality available in MotoGP.
We worked very closely with the WePlay design team to create a prototype to test out many different feels for the bike. Our core pillar for the game was “player agency” the initial design called for the bike automatically speeding up and breaking. We strongly suggested that the player must hold the accelerator and hit the break in order to be connected to the experience.